I haven’t played a ton of MW3, but here are some TEAM DEATHMATCH tips for any campy wannabes like me! Too bad I sold my World at War and Black Ops because I could write endless pages on weapon and map tips. All you MP-40 users are fools. DP-28 is the best gun. 30,000 kills with it can’t be wrong! I still have MW2 (saw it cheap earlier this year $20).
Want to rack up k/d? Want to rack up wins? Want to piss off run and gunners who have the attention span of a fruit fly? Want to get random scrubs leaving you voice messages that they are pissed?
To watch campy Modern Warfare 3 videos: Modern Warfare 3 Best Camp Spots
This is what you need:
- The right weapons and equipment for long range shooting
- Map familiarity for campy hidden places with cover
- And most importantly…. Patience for shooting run and gunners
* WEAPONS & EQUIPMENT *
I don’t snipe. If you love those long barrelled rifles, don’t bother reading further about my preference for assault rifles. I only snipe if I run out of ammo and the only thing lying on the ground is a Barrett .50.
Which Primary Gun?
ACR or T-95. Both are excellent guns, but different. Never mind the patch that supposedly nerfed the T-95. Makes no difference to me.
ACR is fully auto. It has slightly more recoil than MW2’s ACR which had ridiculous sniper-like accuracy, but is more powerful, so enemies go down in 3-4 bullets.
T-95 is burst fire. Very powerful in short and mid-range, but long range it’s garbage. I’ve shot people 5-6 times from far out and they still didn’t die.
Choose which one you want based on your comfort level of auto vs. burst and how good your eyes are for killing people from long range. I used T-95 for a while, but as soon as I unlocked ACR, I use that from now on. For me, the longer the better that’s why I stick to ACR in games. As long as I can see a few moving pixels in the background, that’s enough for me to notice it.
Which Gun Attachments?
Dual Attachments hands down. Both guns have shit iron sights, so go with an aiming reticule. I stick to standard Red Dot, but go with fancier ones if you want. Also, attach Silencer. No point letting the enemy know where you are on the map. Keep yourself hidden.
Don’t bother with Rapid Fire for T-95. The gun already shoots fast with a 3-round burst.
Which Secondary Gun?
I go with Stinger. Don’t bother with a pistol because you aren’t going to be in close fighting anyway. Your primary gun will have more than enough ammo (since I suggest Scavenger). Use Stinger to take down UAVs, helicopters etc….. Taking down an enemy air support also counts as a kill to your killstreak. And it’s so easy too. Previous CoD games were tougher to take down air support. As soon as an enemy chopper is on its way from the horizon, you can actually lock on and shoot it down before it even enters the battlefield. That easy.
Which Lethal Equipment?
A toss-up between Claymores and Bouncing Betties. Make note these don’t unlock for a while, so if you are a newbie, just use Frag or Semtex until they unlock. Clays and BBs each have pros and cons.
Clays are only directional and its red laser lights can be easily seen by experienced gamers. BBs have a radius trigger effect and are harder to notice. I have class set-ups with each. I use clays if I know the map I am holing up in has door I can plunk it around a corner. I use BB if the map is more open with more flanking opportunities for the enemy.
Since BBs are brown, toss them to your flank or behind you, but somewhere on/near other things…. dirt mounds, patchy grass, debris etc…. It blends in. And always put that clay or BB at a point that covers your flank, but also is some kind of funnel which an enemy who wants to flank you has to go through.
Which Tactical Equipment?
Concussion Grenades (C-nades). I tried out Trophy System and Portable Radar. Don’t bother. Campy play requires being in cover, so most projectiles tossed your way isn’t effective anyway. And Portable Radar barely works.
C-nades are good for many reasons: You get 2 of them, you toss them to hinder runners coming your way, you can toss them far and above rooftops and scaffolding and they explode on impact (unlike Flashbangs which can explode in mid-air making them useless), and if an enemy is damaged enough a C-nade will finish him off.
* KILLSTREAKS & PERKS *
Which Killstreak Package?
If you stink at FPS games, go with Support Pack, since all kills counts to your streak no matter how many times you die in between. If you are good at shooters, go with Assault Pack.
Unlike MW2 and Black Ops where I stuck to 5-7-9 killstreaks spamming pred missiles, helis, harriers and chopper gunner every match or two, MW3 is totally different for me. I choose Assault Pack, but stick to a low level 3-4-5 set-up which is UAV, Care Pack and Pred Missile.
I find MW3 harder to get lengthy killstreaks due to the way maps are so flankable (is that a word?) and air support gets taken down so fast anyway. So I stick to UAV to help the team, Care Pack for my lucky roll of the dice to get something good and Pred Missile which is pretty much a guaranteed 1-2 kills. And it can’t be shot down. I’d say about half of every team has Assassin Pro, so UAV will only be effective against perhaps 3 enemies, but that’s better than nothing. Spamming UAV 2-3 times a game will help the team.
If you are a weak gamer who doesn’t get lots of kills, choose Support Pack and only choose UAV and Counter UAV. Just two choices. Support Pack is based on a kill point system, so if you have 10 kills, you can unleash two UAVs and two C-UAVs, since UAV is 4 and C-UAV is 5. If you equipped let’s say SAM Turret at 8 or 9 (I forget), you don’t get more UAVs and C-UAVs until you get the third streak, and then need 4 more kills to start UAV again. Confusing? Kind of. Trust me, skip a third Support reward and stick to the basics. If you aren’t going to be racking up 15 kills a game, you won’t be getting those higher level rewards anyway. And even if you do, the match is likely almost over by then.
Perk 1 = Scavenger Pro. T-95 and especially ACR use up ammo fast. You can attach Extended Mags on your gun, but that would negate my preference for best Dual Attachments combo – Red Dot and Silencer. It’s important to rank this up fast so you get Scav Pro which starts you off with tons of ammo. ACR will come with 180 bullets which is more than enough unless you go on a wicked kill-a-thon. These guns also reload fast enough, so I don’t think Sleight of Hand is that useful. Remember, you are not run and gunning, but far away and hidden behind cover.
Perk 2 = Assassin Pro. Hands-down the easy choice. Enemy UAV and C-UAV don’t affect you and your gamertag name won’t pop up when an enemy has you in their sights.
Perk 3 = Marksman Pro. Generally, pretty shitty choices in this tier, but Marksman is probably the best for scoping out enemies from long range. Seeing their red gamertag can help a lot especially if you have trouble seeing enemies quick enough. Most other perks in this tier are for run and gunner style.
* QUICK GAMEPLAY GUIDE *
Make a bee-line in each map for spots that are good to hole-up in. I plant a clay or toss a BB on one side to cover my flank, while taking cover behind something and looking out the other way.
Take cover behind solid things. Big metal boxes, dirt mounds and concrete. Avoid cheap wooden fences, railings and porous things like chairs and tables. Avoid taking cover behind cars and red oil barrels unless it has already blown up. All it takes is one enemy grenade to blow up the car/barrel…. and you.
I look on the map where my teammates are. Most of the time, 3-4 will go one way, while myself and perhaps one other guy will go the other way. If I hear and see people getting killed a lot (bottom left score log), I know that’s where the action is happening, so chances there won’t be much action on my end. But if there’s lots of silence, then I know the enemy team will be closer to me and my group of teammates missed them.
When looking though your gun’s sights, the best thing is to notice movement. Much harder to do if you are a runner. But taking a slow and statu-esque approach allows you to notice enemy movement easily. Avoid being distracted by the game engine which often has flaming embers, pieces of paper gusting in the wind and crap like that. Never mind trying to notice a red enemy gamertag because he might have Assassin Pro. Try to have your viewpoint covering all possible places an enemy can come from. In other words, don’t have tunnel vision.
If your viewpoint has 2-3 different places an enemy can come from, you have a few options how you want to prepare yourself. Aim down the middle and react to whichever place the enemy comes from first. Or aim at the closer entranceway an enemy may pop up from, since an enemy popping up from a far out entrance is harder for him to kill you.
Try to camp out in places with lots of cover, higher ground, you have a good view, but the enemy only has 1-2 entrance ways to get to you. That forces them to go through your clay or BB.
Campy play isn’t sitting in a corner. It’s holding a position and killing anything that comes in your territory. Make sure you use a combo of standing and crouched, while strafing. Don’t bother with lying on your stomach (prone). You still need to be mobile to move to cover to heal. Also, depending what you are standing beside, you might not be able to go prone or it will only allow you at a weird angle. Forget it. Only go prone if desperate to heal or hide while you control killstreaks like AC-130 or Assault Drone.
There is an enemy in my sights. He sees me too. We both shoot at each other. We both might be partially damaged. There is cover. What do I do?
I typically do two things. If there is a long distance between us, I crouch and heal behind cover while tossing C-nades. Hopefully, it stuns him. If I don’t see hit markers, then I missed. If he’s a runner making a bee-line to me, I often duck behind cover or run away from him making it look like I am running away. But instead, will run back to the same area and view and shoot him. Hopefully, I surprise him and shoot him first. Sometimes the best defence is a good offence!
I just got 5 kills in a row and have UAV, Care Pack and Pred Missile all at my disposal. What do I do?
Use them when needed. If a teammate already has a UAV in the air, save yours till later.
Request a Care Pack drop only when it’s safe. Or, toss it far away to where your teammates are and let someone have it. I typically don’t do it, but another tactic is to just toss it somewhere, camp out and shoot enemies that are trying to steal it.
For Pred Missile, I use it when there isn’t much teammate air support going on. If someone has a heli or AC-130 killing people, wait for his to be done and then launch your missile. Also, if enemy air support is in the sky, use Pred to take it out if you don’t want to bother with your Stinger.
But of course, if it’s late in the game, just spam any rewards you get as fast as possible!
Biggest Obstacles You Will Face
The biggest problem you will have is an enemy runner who equips Sit Rep or Stalker Pro. These guys negate your clay or BB, so you have to be on extra guard.
Good snipers will pick you off more often than your ACR or T-95, so best to avoid his line of view.
I’ve used this kind of campy play in all CoD games. And it serves me well! Enjoy!
K/D ratios and fav guns:
- CoD 4 (M16) ~1.80
- World at War (DP-28) ~3.20
- MW2 (ACR) ~3.70
- BO (M16) ~3.80
- MW3 (ACR) ~2.75
- My W/L ratio in TDM is usually about 2.00+. You can’t win them all, but at least you can win more than you lose!