MegaCity is just my second XBLA/Indie review. My first one – Score Rush by Xona Games – is a solid shooter for $1. But what is MegaCity?
If you push aside the million zombie games and Minecraft clones drowning XBLIG, you’ll see this unique puzzle game. If you saw a pic of the game, you’d think it’s SimCity. It is not.
Before I try explaining it with words, I have to say MegaCity is another well spent $1. It’s slick, easy to play and has good replayability. But here’s the game:
A 7×6 grid. 7 Across and 6 down. The goal is to rack up enough pts in the columns to clear them. The more you clear, the more free space you get on the right side as the lefthand columns disappear first. You have to reach a certain number of pts in each column to clear, with the columns being cleared starting on the left. As the game progresses, the pts needed per column rises. It starts at 4 pts needed and I believe I’ve gotten to 7 or 8.
- You get pts by planting residential pieces into the grid (homes, apartments etc…), but they are worth zero until you add surrounding structures that have +/- modifiers. Modifier pieces have different pts and radius effect and they are stackable. The key is to try to keep positive modifiers on screen and try to minimize the effect of negatives
- Trying to stack positives on top of each other helps a lot later in the game when residential pieces become more rare. So it’s better to have some +3 or +4 modded spaces you can plunk down a single home on, then trying to spread out 2-3 homes across a bunch of +1 mods. Home pieces are harder and harder to come by as you progress
- The game ends when you have no pieces to place, since you are unable to reach the left column’s pt goal
- My description is probably poor, so watch the vid. I just got the game 3-4 days ago and I’ve already got the hang of it, so you got to keep up as I speed along fast
So how does the game play and sound?
- Smooth and slick interface
- Nice graphics. Simple, but clean
- The music can be grating. It loops a song I’ve heard before on some airline commercial. You’ll likely turn it off at some point
- High replayability. The game has randomized pieces, so no two games are the same
- The more you play, the more your profile levels up unlocking more pieces. I’ve only unlocked around 5-6 of them, with 10 total to unlock. Lots of different types of pieces to start with. There must be a good 20+ in total
- There are 6 Challenge maps. Lots of trial and error. Some are harder than others and I found the “easy” and “med” maps harder than the hard ones?!?!
- You can quickly restart a game or Challenge map
- No online leaderboard
- Well worth 80 pts ($1)
To sum up. MegaCity is a solid puzzle game. I’ve played this game a ton in the past bunch of days. Very addicting!