Another year, another Call of Duty. This time around it’s Infinity Ward or what’s left of Infinity Ward’s turn with their version of Call of Duty: Ghosts. In terms of single player, it’s a departure from the Soap and Price story line that we’ve been used to all the way back from Call of Duty 4: Modern Warfare with a brand new original story and main characters. Despite this big change to the single player, the multiplayer is what most gamers are interested in. Does it live up to the hype that is Call of Duty or is it same old, same old?
The single player can be summed in in 4 words: super short and super fun. It can be beaten in around 4-6 hours or so on Hard difficulty. It’s not terrible difficult but just like most COD games, there’s lots of action set pieces that make it feel like you are in a movie. In this case, the action is fast and furious so you’ll never be bored or sitting too long watching cut scenes. This time around the game opens up with an unthinkable mass event. Weapons of mass destruction are used destroying most of America and reshaping world. Your home is in ruins and you and your brother join a mysterious group known as Ghosts. Together you must defend and attack the enemy in a variety of different environments including ground, underwater, in choppers, tanks and even in space. It’s a wild ride and to be honest, a perfect length. Some notable missions I enjoyed were the under water mission (yes the fish AI!) and some of the missions where the point of view changes from traditional ground forces, to tank control and chopper action. I know many people don’t bother playing the single player for Call of Duty but I highly recommend it. It’s short and sweet. Oh yeah they’ve also added a dog companion. Wow.
I’ll be honest here, it’s challenging. My statistics have significantly dropped as I am still getting used to the multiplayer aspect of this game. The biggest change in Call of Duty: Ghosts multiplayer is the Create a Soldier perk system. It’s more or less a twist on Black Ops Create a Class system. This time around, rather than everything is worth a point, the perks are the ones that are allocated point values. You have 12 points to use and perk can cost 1 – 3 points. Check out our custom Create a Soldier online calculator to get more familiar with it and also play around with your own custom builds.
- Maps are much larger now even for the same amount of players per game (6v6)
- Maps are more complicated with pathways, levels and doors everywhere
- Spawns are rough as you can get shot in the back at all times and inversely get a few free kills as you spawn right behind enemies
- Due to the fact that you get shot in the back a lot and can die so easily, it promotes a lot of camping
- Use of squad points monetary system to unlock everything from weapons, perks kill streaks and attachments. This can be kind of a grind in the early levels
Overall the multipayer is fun in spurts. It can also be extremely frustrating as you get killed in the most annoying ways: shot in the back, quick scoped or shot around the corner due to lag. What happened to all this talk about dedicated servers??
- Single player is surprisingly a lot of fun
- 1080p Single player on PS4 (after patch) and of course 60fps on all systems
- New Create a solider perk system makes for some interesting builds
- It’s the yearly COD update and there’s not many significant changes or improvements
- Graphics are noticeably better on Xbox One and PS4 but clearly does not look at all like “Next Gen”
- Using a dated engine
- Same old BS kills that we are all used to playing COD multiplayer
The Old Guy in Me
Hey it’s Call of Duty. It’s become almost like EA Sports yearly roster update feel. Sure they’ve added a few bells and whistles to the game but it’s still running on a dated engine and the core gameplay hasn’t changed much from Call of Duty 4. It’ll give you your COD fix as the single player is short and sweet and the multiplayer is fun enough to jump in for a few games and leave. There’s not much depth to it and it can be extremely frustrating but you’ll have some fun here and there. I think it’s time for the Call of Duty franchise to reinvent themselves. They were once the pinnacle of multiplayer but it’s getting old and stale. Let’s see what Treyarch has in store for us.