In our last edition, we talked about our five most anticipated games coming on the horizon. But there’s a lot of really interesting stuff coming out, so here’s five more!
Batman: Arkham Knight
Release Date: October, 2014
The Premise: The last in the line of Arkham games developed by Rocksteady sees the Dark Knight face off against familiar foes, as a new menace emerges from the shadows to bring Gotham to its knees.
Why it will rock: If you weren’t excited about this game, then you’ve likely never played one of the previous Arkham games made by Rocksteady Studios (Arkham Origins doesn’t count). Solid melee combat, cool gadgets and great stealth takedown mechanics really make you feel like Batman. Instead of just Arkham Asylum or a small section of Gotham City to patrol, the city is your bat-oyster, and it will boast a map that’s about five times larger than Arkham City. The Batmobile is also driveable, although we have yet to see how this plays out in-game.
Why it might suck: Bigger doesn’t always mean better, and there’s a fear that a larger city size might make for a duller experience. Large areas are great for sandbox games like GTA, Sleeping Dogs or Red Dead Redemption, where you control a more-or-less blank slate character. However, giving Batman free reign over a much larger area might compromise the story. Same reason why a driveable Batmobile may not be a great idea, especially if players can just recklessly drive anywhere without repercussion.
Still, it’s Rocksteady, and they have done nothing but good to the Batman mythos. This might be the game that Batman fans both need and deserve.
(BTW, the number of times I’ve had to replace “Rockstar” with “Rocksteady” is ridiculous… )
Release Date: May 27, 2014
The Premise: This open-world sandbox game puts you in control of master hacker Aiden Pearce in a virtual representation of Chicago. While not much has been shared about the game’s premise, it’s likely that your character is tasked with using his skills to foil some sort of corporation/conspiracy. Just a hunch…
Why it will rock: Because this isn’t your typical sandbox game. Yes, Aiden can fight, drive and shoot guns, but that only scratches the surface of his abilities. By tapping into the network and hacking devices, you’ll be able to do things like controlling traffic lights, shutting down power, stealing information, and other “hacker things” at the press of a button. Those who are turned off by constant fighting might find ways where a stealthier, sneaker approach is available.
Why it might suck: This game was supposed to launch when the next-gen consoles were released, until it was inevitably delayed several months. New screenshots and videos have surfaced which show that the gameplay isn’t even close to as beautiful as the E3 demo had shown. Do we have to remind you again of Aliens: Colonial Marines?
However, gameplay is what matters the most, and the delays might have been warranted in order to deliver a more polished product. We’ll see in May…
Release date: ?
The Premise: Not much is known about this Xbox One exclusive by Remedy, who also made the underrated Alan Wake, but we do know it has something to do with time-space manipulation, based on the clip that was shown at E3.
Why it will rock: Alan Wake provided a great experience, and is one of the games that I would consider a “mature game” – one that was entertaining but also very subdued, serious and atmospheric. We don’t know anything about this game, but if Remedy will put the same attention to detail that they did in Alan Wake, then it’s sure to be good.
Why it might suck: We really don’t know anything about this game (Have I said that enough already?). It could be cheesy… and time travel is just so difficult to get right. While I liked Alan Wake, I thought it fell apart with its ending (haven’t played the DLC though), and if Remedy isn’t able to make sense of it, this could be one of those games people see as pretentious and trying too hard.
Release Date: ?
The Premise: If James Cameron’s Aliens was a bombastic, action-packed spectacle of xenomorph dominance and destruction, Ridley Scott’s original Alien is the slow burn, survival-horror game set in the same universe. This game puts you in the shoes of Ellen Ripley’s daughter, set sometime between the events of Alien and Aliens. Not much actual gameplay has been released yet, but we can assume that it would be similar to games like Amnesia, Outlast, and other games of its ilk.
Why it will rock: We’ve seen games that attempt to do justice to the action in Aliens (and most of them fail), but we have yet to see one that gives the sense of fear, dread and claustrophobia of Alien. Until now. This is how the Alien franchise needs to be re-envisioned. By giving players the sense that they’re being stalked by the universe’s deadliest creature.
Why it might suck: If Aliens: Colonial Marines is any indication of how a company can absolutely screw up a surefire thing, then we simply have to be wary of this game. So far they’ve shown all the right things, but chalk that up to good marketing until we actually see some live gameplay.
However, they must’ve learned some lessons from the last failed endeavor into the Aliens franchise, right? Right?!
Release Date: Fall 2014
The Premise: There’s nothing more primeval than the thought of a group of humans stalking and hunting dangerous prey that’s not only deadly, but intelligent too. It’s the premise behind beloved movies like Predator or Aliens, and it’s finally coming to gamers in the form of the game Evolve. Now the question is: Will you play as the hunter, or the hunted? And which is which?
Why it will rock: We’ve been dying to play some good cooperative games this gen, but aside from the more cutesy games like Rayman Legends or Lego Marvel Superheroes, it’s been pretty dry. Evolve will change that with its class-based gameplay that requires good teamwork in order to take down the beast. On the flipside, players are also able to play as the beast, and rampaging through a map as a four storey monster taking out those puny humans would never get old.
Why it might suck: With games like this, there’s always the fear that the gameplay might get old quickly, especially if it’s not supported with a wide assortment of maps. Also, an exploit or bug that shifts the balance in the favour of one party or another might just kill the enjoyment of the game until a patch is issued. Finally, given its online-only gameplay, a large enough community of active players (or a good group of friends) will be imperative for this game to continue to be successful amid games like Destiny, Titanfall, COD and Battlefield.
We’re not too worried as long as the gameplay is good and the classes are varied enough that it doesn’t become repetitive. People continue to play Left 4 Dead and the Payday franchise has been relatively successful thus far.